Wednesday, March 22nd, 2017
2:00pm – 3:00pm
This workshop is an introduction to incorporating game design techniques in the university classroom. Faculty members with no technical knowledge can draw upon many of these techniques and use them without having an actual game in their classes. Participants will become familiar with terms such as "game-based learning" and "gamification," as well as the research of James Paul Gee. The benefits, challenges, and pitfalls of trying to incorporate some form of gaming into assignments or even an entire curriculum will also be addressed. Participants will leave the workshop with an annotated list of resources available here at UCF and on the web.